Lead Game Designer Job at Starform, Seattle, WA

  • Starform
  • Seattle, WA

Job Description

Title: Lead Game Designer Location: Seattle Studio About Starform Starform is a small, in-person studio on a mission to create those rare games with enough reach and depth to cross boundaries and become cultural phenomena. We stay small on purpose because we believe a focused team of the right people can outbuild a much larger one. Our current title, Metalstorm, is a 5v5 real-time air-combat game with more than 17 million lifetime players. About the Role You’ll own the vision and execution behind the content and systems that shape customization, progression, economy, and monetization. This is one of the studio’s highest-leverage design surfaces: early-game progression and monetization are where much of our opportunity is won or lost. You’ll work closely with the Creative Director to define the strategy and turn it into a better game. The role is systems-first, but not systems-only. You’ll also design gameplay content—including modes, aircraft, weapons, and abilities—while tuning economic systems and guiding content creation. You’ll take features from concept through launch and live-operations tuning, making decisions based on how players actually behave. What You’ll Do Design and ship features from concept through launch, iteration, balancing, and live-operations tuning. You’ll own the outcome, not just the initial design. Own key systems across gameplay, progression, economy, customization, monetization, and live operations. Design, document, and ship the systems that drive our core KPIs while treating player trust as a highly valuable asset. Develop monetization strategies that feel rewarding and fair, giving players compelling reasons to invest in the game without compromising competitive integrity or long‑term trust. Balance depth, accessibility, competitiveness, and long‑term engagement. Build systems that create meaningful aspiration and status at the right moments. Write clear design documentation that aligns the entire team across engineering, art, QA, production, analytics, community, and marketing. Work AI‑native. Use AI tools to prototype economies, simulate balance, generate and test content variants, and run more design iterations than a human‑only process allows. We expect AI to multiply your output, not replace your judgment. Use analytics, community feedback, playtesting, and your own instincts to understand what is working and what is not. Iterate quickly based on real player behavior rather than assumptions. Ask difficult questions and challenge assumptions, regardless of where an idea originates. Make thoughtful tradeoffs that improve the overall game rather than optimizing individual features in isolation. Be a trusted creative partner to the Creative Director and collaborate closely with engineering, production, art, QA, community, analytics, and product. Raise the quality of design discussions through clear thinking, strong rationale, and a willingness to challenge ideas constructively. What We’re Looking For 7+ years of professional game-design experience, including at least 2 years in a lead role. Experience shipping and operating live-service games, preferably free-to-play. Deep experience in systems and monetization design, including progression, economy, live events, or competitive multiplayer. A strong understanding of player behavior, retention, monetization, and long‑term engagement. Excellent design judgment and the ability to find clear, practical solutions to complex player problems. Comfort making decisions with incomplete information, testing assumptions, and iterating quickly. Outstanding communication skills, including the ability to explain design decisions clearly across disciplines. A collaborative mindset and a desire to build the best possible game through teamwork—not simply to “own” individual features. Hands‑on experience building in Unity, Unreal, or an equivalent engine. Strong economy‑modeling skills in Excel or Google Sheets. Comfort working with analytics platforms such as Mixpanel, Looker, Tableau, or similar tools. Success in This Role After your first year, you will have: Become one of the studio’s most trusted voices on design quality. Shaped the direction of Metalstorm through thoughtful, data‑informed decisions. Shipped meaningful improvements to the systems that drive player engagement, progression, and monetization. Built strong working partnerships across engineering, art, product, QA, analytics, community, and production. Consistently raised the quality of the game through both your own contributions and your influence on the broader team. Equal Opportunity Statement Starform is proud to provide equal opportunities in the workplace and to build a culture that is safe, respectful, fair and inclusive for all of our employees. #J-18808-Ljbffr

Job Tags

Similar Jobs

Merrimack Health

Patient Access Representative Job at Merrimack Health

 ...Patient Access Representative At Merrimack Health, we are committed to pay transparency and equity. The base salary range is $18.05 (Min) $27.07 hourly (Max), excluding fringe benefits and potential bonuses. Your final base salary will be determined based on your... 

Staff DFW

Recruiter Job at Staff DFW

 ...'re looking for a driven, relationship-focused Skilled Trades Staffing Recruiter to source, screen, and place qualified tradespeople...  ...What You'll Need ~1+ years of recruiting experience (staffing agency or high-volume recruiting strongly preferred); skilled trades experience... 

Edward Jones

Senior Background Review Investigator - Compliance Job at Edward Jones

Opportunity OverviewDo you have experience conducting investigations or reviewing background checks? Are you detail oriented, an efficient communicator, and experienced in assessing risks and making effective decisions? If so, you may be a fit for a role in Compliance-... 

Enterprise Properties

Architectural Engineering Internship Job at Enterprise Properties

 ...afford students an education that will help them become successful Architectural Engineers with any Enterprise Properties affiliated companies....  ...to Revit software Benefits Company Perks for an Intern: ~100% Paid PPE ~ Competitive pay Company Perks for... 

Danaher Corporation

Director, Communications Technology & Insights Job at Danaher Corporation

Job DescriptionBring more to life.At Danaher, our work saves lives. And each of us plays a part. Fueled by our culture of continuous improvement, we turn ideas into impact - innovating at the speed of life. Our 60,000+ associates work across the globe at more than 15 unique...