Freelance 3D Rendering Artist - Wearables & Product Visuals Job at Kirin, San Francisco, CA

  • Kirin
  • San Francisco, CA

Job Description

We are a startup building AI agents and consumer devices. Users prompt agents to take actions across their tools, and use our custom devices to capture intent on the go. We are a small team based in Shenzhen and New York and our founder previously started a unicorn company in Silicon Valley. We are looking for a few freelance CG artists to help create high-quality product images and videos for our smart ring. You will work from product references, CAD/STP files, CMF direction, and factory samples to produce polished renders, short videos, turntables, and motion assets for website, ads, social, investor materials, and product decision-making. This is a freelance role. We care most about taste, speed, realism, motion sense, and the ability to turn loose direction into strong visual output without heavy hand-holding. Responsibilities Create photorealistic renders of a small consumer hardware product, primarily a smart ring. Produce product images and videos for website, ads, social, pitch decks, and internal design reviews. Create short product videos, turntables, motion tests, launch visuals, and social/ad clips. Animate camera moves, product reveals, material transitions, LED states, charging moments, and simple interaction concepts. Build realistic material studies across ceramic, metal, resin, glass, plastic, LED, and charging/contact details. Create multiple CMF and finish explorations quickly from loose references. Work with CAD/STP files, product photos, factory drawings, and reference images. Set up clean lighting, camera angles, surfaces, and compositions that make a small wearable product feel premium. Deliver organized source files and export-ready still/video assets in clean, reusable formats. Iterate quickly based on feedback from product, marketing, and hardware teams. Requirements Strong portfolio of product rendering work, ideally consumer electronics, wearables, jewelry, watches, rings, or small hardware. Strong portfolio of product video, animation, motion graphics, or short 3D product ads. Excellent sense of lighting, materials, composition, scale, and product detail. Experience with Blender, Cinema 4D, KeyShot, Redshift, Octane, V‑Ray, After Effects, Premiere, DaVinci Resolve, or similar rendering/video tools. Comfortable working from imperfect inputs: CAD files, rough product references, factory samples, and written direction. Able to move quickly and produce polished outputs without a large creative team around you. Strong file organization and ability to deliver final images, final videos, and editable project files. Good written communication and responsiveness. Helpful but not required Experience rendering jewelry, ceramic, titanium, PVD finishes, transparent/translucent materials, or compact electronics. Ability to combine 3D renders with AI video/image tools where useful. Familiarity with DFM, CMF, industrial design, or factory communication. Experience using AI image/video tools as part of a rendering or concept workflow. Ability to lightly retouch or composite final outputs in Photoshop. What We Care About Can you make a tiny object look expensive, real, desirable, and dynamic? Can you create several visual directions fast, not just one perfect render slowly? Can you create motion that explains the product without making it feel like a generic tech ad? Can you understand product constraints without needing every detail specified? Can your work help us make product and marketing decisions, not just look nice? Application questions Portfolio: link to your best product rendering and product video work. Tools: what software/render engines/video tools do you use? Hardware experience: have you rendered jewelry, wearables, consumer electronics, or small physical products before? Workflow: if we give you a STEP file, product references, and CMF notes, what is your usual process from intake to final stills and video? Motion: what types of product videos can you make well: turntables, short ads, product reveals, material studies, UI/device interaction, or something else? Speed: how quickly can you usually turn around a first pass for 3-5 product render or video directions? Availability: how many freelance hours per week can you take on? #J-18808-Ljbffr Kirin

Job Tags

Freelance

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